the universal katana project low-poly 3d model ready for virtual reality (vr), augmented reality (ar), games and other real-time apps.
release 3 now includes wakizashis, lods, more customizable options for all of the assets via the substance .sbar files, some art in .svg format and more!
the purpose of the universal katana project is to create a smart asset that provides as much customization options as possible. this should allow anyone to create all sorts of different katana's with ease. my goal is for everyone to choose the ukp for any katana need, being sure that whatever creation they design, will have no other one alike!
check the blog: https://theuniversalkatanaproject.wor...
follow me in twitter: https://twitter.com/universalkatana
check the video:
this is a wip in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. expect constant updates with new features!
please support me with this project and help me achieve the ultimate katana asset!
roadmap
below is the roadmap one release ahead of the current project. additional features may be included on each revision, but what it’s stated below is what should be added. etas are counted after publishing of the previous release.
for rev. 4: (eta is 2 weeks)
- add more (and better) wood options for the saya
- enable coloured art for the saya
- make the katana quads only
- include more tsuba’s and kashira’s styles
- create a cartoon katana/saya model
- add a odachi/nodachi variation
- include a ue4 project demonstrating first person perspective use and katana customization
- provide a modo procedural item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within
modo/modo indie)
for each new revision:
- add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)
planned but not scheduled:
- create a super high resolution offline render focus model of each different part
- include animations for first and third person
- include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use houdini?) Siap Cetak: Tidak
Perlu lebih banyak format? Jika Anda membutuhkan format yang berbeda, silakan buka Tiket Dukungan baru dan minta itu. Kita dapat mengonversi model 3D menjadi: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kami tidak mengonversi adegan 3d dan format seperti .step, .iges, .stp, .sldprt.!
On-demand products/services
(e.g. “made to order” or “create your own” apps)
1
Unlimited
Business social media account owned and managed by the licensee
1
Unlimited
Physical advertisements for local, national, and global markets
Unlimited
Unlimited
Digital paid advertisements impressions
Unlimited
Unlimited
One native app, web app, or game downloaded or sold times, physical or digital end products
250 000
Unlimited
Use in a single (free and paid) end product
(more than one end user allowed)
Yes
Yes
Royalty-Free Usage
Yes
Yes
The Extended License for an item is two (2) times as expensive as the Basic License for the same item. For example, if you can obtain some 3D model under a Basic License for $20, the same model under an Extended License will cost you $40.
You cannot redistribute or resell items purchased under any type of license (Basic or Extended), whether separately or included in some kind of collection of 3D model resources. Baca lebih lanjut
Yes, If the model is under Royalty Free license , you can use it as long as it is incorporated into the product and as long as the 3rd party cannot retrieve it on its own in both digital and physical form.
No AI Training License
Licenses marked with the "no AI" designation do not grant permission for utilizing the product in tasks related to machine learning or the training of neural network models, including generative AI models.
These conditions terms specified by esaavedra76 for the the universal katana project r3. Baca lebih lanjut
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