Super Nintendo Entertainment System SNES PAL - Super Famicom Model 3D

- Format yang tersedia: Blender: blend 45.57 MBImage Textures: png 44.02 MBAlembic: abc 1.95 MBCollada: dae 2.04 MBAutodesk FBX: fbx 1.92 MBGLB / GLTF: glb 5.32 MBWavefront OBJ: obj 1.22 MBAgisoft Photoscan: ply 871.03 kbMaya: mb 43.81 MB
Memberikan: Arnold
- Poligon:96139
- Sudut:96967
- Animasi:No
- Bertekstur:
- Dimanipulasi:No
- Material:
- Low-poly:No
- Koleksi:No
- Pemetaan UVW:
- Plugin Digunakan:No
- Siap Cetak:No
- Pindai 3D:No
- Konten Dewasa:No
- PBR:No
- AI Pelatihan:No
- Geometri:Polygonal
- Unwrapped UVs:Non-overlapping
- Tampilan:237
- Tanggal: 2025-02-12
- ID Barang:556316
- Peringkat:
Mid-poly model of the legendary console, it's controller, and the cartridges.
Modeled, UV unwrapped, and textured in Blender 3.1.
Each model comes in two variants - the PAL SNES and Super Famicom.
All models are subdivable. The renders were made with 2x subdivision modifier applied.
UV unwrapped, non-overlapping. 4096x4096 color and roughness texture maps for each model, additionally the cartridge comes with a normal map.
Console and cartridge models have no floating vertices, with the exception of polygonal text and movable parts (buttons, screws, etc.)
Maya scene is not subdiv-ready. The subdivided meshes are split to separate layers.Scene should load all images automatically if files are placed inside textures folder in root directory.
Siap Cetak: TidakJika Anda membutuhkan format yang berbeda, silakan buka Tiket Dukungan baru dan minta itu. Kita dapat mengonversi model 3D menjadi: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Kami tidak mengonversi adegan 3d dan format seperti .step, .iges, .stp, .sldprt.!