
Thank you for sharing the model details! The combination of Lattice, Displace, Solidify, Curve, and Subdivision Surface modifiers really helps in creating a well-detailed mesh, especially for rendering in Cycles. It's great that the OBJ and FBX files already include the applied modifiers, making them versatile for various pipelines.
For food-related 3D projects, especially for showcasing restaurant items like a Chipotle Menu, it's helpful to use similar texture-rich models. You can explore high-quality food visuals and menu structures at Chipotle Menu.
By the way, is it possible to create these types of realistic models for food items too? Would love to explore that!
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